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learn craps at gambling teachers

Learn Craps Program

We tackle this game at Gambling Teachers with the Learn Craps Program, a complete how to education offering the best strategies presented by two leading teachers and writers, Frank Scoblete and Larry Edell.
Frank Scoblete is a #1 best-selling gaming author. He is executive director of the Golden Touch advantage-play seminars. He is a well known, respected and sought-after gaming writer.
Larry Edell is the Editor of The Crapshooter Newsletter, as well as a columnist with over 200 articles published.
Contributing teachers for the Learn Craps program are J. Phillip Vogel and Gayle Mitchell.
The lessons for this Learn Craps program in order of learning levels are listed below.

1) Play Craps w/ Betting Reference Table
2) Learn Craps Bets: 10 Best
3) The Numbers 2, 3, 4, 5, 6 & 7
4) The Numbers 8, 9, 10, 11 & 12
5) Math
6) Strategy: 1, 2 Punch
7) Horn Bets
8) Converting Come Bets
9) Fours & Tens
10) Ponzer Systems
11) System: 2 Level Doey Don't
12) Fibonacci System
13) Field-Inside Comparison
14) Hedging Part 1
15) Hedging Part 2
16) Regression Betting
17) Don't Strategies
18) Aggressive Craps
19) NEW! Vig (Vigorish) Explained
20) Tips from Gayle Mitchell & Larry Edell
21) Terms
22) Quiz



Introduction
This game brings out the emotions more than any other. I like to walk around and take a long look, drink in the atmosphere - check out the other players - there is a freedom here to applaud, cheer and let loose.
Gamblers, especially the ladies are feeling less intimidated by this game. Check out the layout where there are plenty of features and options.
It may look complicated, however the game is indeed simple, and to the educated gambler - even simpler because he or she knows the techniques and strategies to slash that casino advantage way down to less than 1%.
To understand how to play, you have to start with the two dice in play. Each cube has six sides, with one to six dots each. Let's run through the numbers:
2-3-12 is craps - losers.
7-11 - 'natural' - winners.
Point Numbers are 4, 5, 6, 8, 9 & 10 and these points, must be repeated before a 7 is rolled.
When a player is handed the dice to throw, the first roll is called a 'Come-Out', and a 7 or 11 immediately wins. Whereas the 2, 3, or 12 immediately loses.
If the player throws any of the other numbers: 4, 5, 6, 8, 9, 10, the player continues to throw until either that same point number is rolled again, in which case the player wins, or until a 7 is rolled, in which case the player loses. Any other number has no significance to the pass-line wager.
This explains why the 7 sometimes wins, and sometimes loses.
If it is thrown on the first roll, it wins. However, if it's thrown when the player tries to repeat his first-roll number, it loses, called a 7-out.
Then it's the next player's turn to shoot. A shooter retains the dice as long as he or she continues to make passes or wins --either immediately on the come-out with a 7 or by repeating the point number successfully.
The player keeps the dice even if he loses on the come-out roll with a 2, 3, or 12. The player loses the dice only after a 7-out.
Let's Roll dem Bones!

Begin your Learn Craps Program with 10 Best Bets

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