Four professional gamblers teach the Learn to Play Craps program. The lessons offer the best strategies and bets presented by gambling pros and teachers, Frank Scoblete and Larry Edell. Contributing gambling professionals for the Craps program are J. Phillip Vogel and Gayle Mitchell. This extensive program will prepare you to play craps online and off. The lessons for Learn to Play Craps are listed below accompanied by a Most Popular Lessons Widget for reference.
This game brings out the emotions more than any other. I like to walk around and take a long look, drink in the atmosphere - check out the other players - there is a freedom here to applaud, cheer and let loose. Gamblers, especially the ladies are feeling less intimidated by this game. Check out the layout where there are plenty of features and options. It may look complicated, however the game is indeed simple, and to the educated gambler - even simpler because he or she knows the techniques and strategies to slash that casino advantage way down to less than 1%. To understand how to play craps, you start with the two dice in play.
Each cube has six sides, with one to six dots each. Let's run through the numbers: 2-3-12 is craps - losers. 7-11 - 'natural' - winners. Point Numbers are 4, 5, 6, 8, 9 & 10 and these points, must be repeated before a 7 is rolled. When a player is handed the dice to throw, the first roll is a 'Come-Out', and a 7 or 11 immediately wins. Whereas the 2, 3, or 12 immediately loses. If the player throws any other numbers: 4, 5, 6, 8, 9, 10, he/she continues to throw until either that same point number is rolled again, in which case the player wins, or until a 7 is rolled, in which case the player loses. Any other number has no significance to the pass-line wager. This explains why the 7 sometimes wins, and sometimes loses. If it is thrown on the first roll, it wins. However, if it's thrown when the player tries to repeat his first-roll number, it loses, called a 7-out.
Then it's the next player's turn to shoot. A shooter retains the dice as long as he or she continues to make passes or wins --either immediately on the come-out with a 7 or by repeating the point number successfully. The player keeps the dice even if he loses on the come-out roll with a 2, 3, or 12. The player loses the dice only after a 7-out. Let's Roll dem Bones!