Craps Strategy: 1, 2 Punch

by Frank Scoblete

This Learn to Play Craps lesson explores the craps strategy known as the 1, 2 Punch.
Craps is unique among casino games. It is the only game in the casino where the house gives the player the dice and says, “Here, beat us if you can.”
Craps can be divided into two separate games. There’s the mathematical game based on the probabilities inherent in two six-sided dice and there’s the physical game where people roll the dice.
If you are a novice craps player and you look at the layout, it can be baffling – squiggles, designs, numbers, symbols. Checking out the action at a craps table can be frightening – it’s a game with its own unique and extensive language; it own rigorously imposed customs and superstitions. And a gazillion bets, mostly bad.

Yet, stripped of its makeup, language and dress, craps is plain and simple.
The shooter places a bet on the Pass Line and is given the dice; this is called the “come-out” roll. He wants to roll a 7 or 11, instant winners; avoid the 2, 3, or 12, instant losers, or establish a “point,” that is, one of the following: 4, 5, 6, 8, 9, or 10.
If he establishes a point, he must hit that point before he rolls a 7 in order to win. If he rolls a 7 before he rolls his point, he – and everyone who bet on the Pass Line – loses. That’s the game.

Add to the Pass Line bet the Come bet, which is made after the point is established, and follows the exact same rules as the Pass Line bet, and you have the two best bets of the game.
Yes, you can complicate craps strategy by throwing in the Don’t Pass/Don’t Come options but we won’t as only a tiny minority of despised players approach the game from this angle.
Pass and Come bets are good craps strategy as the house has an approximately 1.4 percent edge on each. What does such an edge mean?
Simply that for every $100 wagered on the Pass or Come, your long run expectation will be a loss of $1.40. Not too bad.
That edge can be further reduced by using the craps strategy of taking “odds” on the point.

The odds is a bet that can be equal to or more than the amount you have on the Pass or Come. If you are betting $5, and the casino where you are playing allows double odds, you can place $10 in odds behind your Pass or Come bet. The house pays this bet off at “true odds” and therefore has no edge on the bet.
Making that Pass Line and Come bets and backing them with odds gives you a solid mathematical approach and is good craps strategy.

There are also some other good craps strategy betting options.
You can “Place” the 6 and/or 8 in multiples of $6 and, if you win on either, you’ll get paid $7. The house edge on this is a low 1.5 percent.
At some casinos, you can “buy” the 4 and/or 10 by paying a commission of five percent when the bet wins.
The house edge on a $25 buy bet is around 1.3 percent. Or you can buy the 5 and 9 and only pay a $1 commission if the bet wins. That reduces the house edge to about 1 percent.

The physical game of craps contains a controversial area that is just now beginning to reach the consciousness of some craps players. When the casino hands you the dice, it has created a set of rules and a table structure intended to randomize the roll.
You have to hit the back wall where foam rubber pyramids deflect the dice. The casino expects that the shooters have no real influence over the dice once they leave his hand. Most gaming writers agree that craps is random and that shooters do not have any influence.

However, I think that certain shooters have, through practice and/or extensive play, refined their rolling to the point where they have enough influence over the dice to change a slightly negative game to a slightly positive game. This concept is called rhythmic rolling or dice control and involves setting the dice and delivering the dice in a consistent fashion.
If I am right about rhythmic rolling then the right one-two punch of craps becomes clear.
 
Punch 1. Make the bets with the lowest house edges, Pass and Come
Punch 2. Learn how to deliver the dice to influence the outcome in your favor.
 
Do these two steps and you might just score a craps knockout!

Craps Strategy is followed by Horn Bets
OR
Return to Learn to Play Craps Program

Gambling Teachers home
Return to Top of Page



GT is attentive about getting the word out about our free programs, lessons and add-ons offered, however, we ask your assistance and consideration in promoting us.
Click link below that reads, "Enjoy this page? Please pay it forward. Here's how..." to add a link to your site, blog or personal page.


good luck from gambling pros

Tips, Terms & Wins


Craps monster rolls are rolls that last more than 20-30 minutes and make everyone at the table a bundle of money.
I have had a good number of monster rolls, 50 numbers or more that last between 45 minutes and an hour.
My greatest roll was 89 numbers before I sevened out.

GT Series add-ons

gambling quiz series

25 Gambling Quiz

fast track game tips series

10 Fast Track Game Tips

casino terms lingo

12 Casino Terms-Lingo