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Craps Terms Dictionary
Craps Terms: A
Action: Craps
provides the most action in the casino. Throughout its history, there
have been
many descriptive betting and rhyming terms created around the game.
This
lesson consists of two parts – basic terms and craps
lingo.
Any 7: Bet that
the next roll will be 7 can be made anytime. If a 7 comes up next, the
player
wins 4 to 1. Casino advantage is 16.7%.
Any
Craps: Bet
that the next roll will be 2, 3, or 12 can be made anytime. Player wins
8 to 1
and casino advantage is 11.1%.
Craps Terms: B
Back
Line: Term
for Don’t Pass Line.
Barefoot Bet:
This is a come, pass line or don’t pass bet without any odds.
Betting Right:
Betting on Pass Line and Come bet wins.
Betting Wrong:
Betting on Don’t Pass and Don’t Come, thus that the dice will not pass.
Big 6: Bet that a
6 will be rolled before a 7 comes up. Payoff is even money and casino
advantage
is 9.1%. See Place
Bet for a better bet
and lower casino advantage.
Big 8: Bet
that an 8 will be rolled before a 7 comes up. Payoff is even money and
casino advantage is 9.1%. See Place Bet for a better bet and lower
casino advantage.
Boxman:
Positioned between the stickman and the casino chips/bankroll thus
managing the
play.
Buy Bets: Betting
on 4, 10, 5, 9, 6 and 8 where the player gives up a 5% commission for a
payoff
at the correct odds. Winning means that your number is rolled before a
7 after
the Come Out roll.
Buy the 4 and 10:
Betting on 4 and 10 where the player gives up a 5% commission for a
payoff at 2
to 1 on place bets. Casino advantage is now 4%. Winning means that your
number
is rolled before a 7 after the Come Out roll.
Craps Terms: C
Change
Color:
Converting chips to smaller or bigger denominations.
Choppy: Uneven
table action where shooters are sevening out early and not many numbers
thrown.
Come: Bet the
Pass line after the shooter has established a point. The next number
rolled
becomes your point.
Come Box: Area
where Come bets are placed.
Come
Out Roll: First
roll of the dice in a betting round is the ‘Come Out’ roll.
Craps: Dice
rolled showing the numbers 2, 3 and 12.
Craps Out: Dice
rolled showing the numbers 2, 3 or 12 on the Come Out roll.
Crew: Casino
employees managing the craps table.
Craps
Terms: D
Dealer(s):
monitor all bets made. Players should allow the dealer to make free
odds, place
or lay bets for them.
Dice: Each
cube
is marked with numbers 1-6. A pair of die provides the action and
win-loss
decisions for the game of craps.
Dice
Pass: occurs when shooter rolls a 7 or 11
on Come Out roll, however the dice doesn’t pass when shooter rolls a 2,
3 or 12
on the Come Out. Thirdly, if the roll is a 4, 5, 6, 8, 9, or
10, this roll sets the ‘point’. The
shooter continues until the point
is rolled again,
at which time the dice pass or a 7 is rolled at which time the dice
doesn’t
pass. A new shooter is given the dice only when a previous shooter
‘sevens
out’.
Disk: Also known
as a Puck—white on one side and black on the opposite side. Showing
white indicates a Come Out roll has taken place and
point is established.
If you notice the puck with the black side OFF in the Don’t
Come area, the next roll is a Come Out.
Don't Come Bet: Opposite
of Come. Betting against the dice—that a 7 will roll before the shooter
makes
the point from the Come Out roll.
Don't
Come Box:
Make your Don’t Come bet here.
Don't
Pass Bet:
Betting on the Come Out roll that the shooter will not roll a 7 or 11.
Depending
on the casino rules, a 2 or 12 can be a push.
Casino advantage is a low 1.4%.
Don’t
Pass Line:
Make your Don’t Pass bet here.
Double
Odds Bet:
Betting after the Come Out Roll at double for Pass Line, Don’t Pass
Line, Come
or Don’t Come.
Craps Terms:
E - F
Even-Money: Bet
with a payoff of 1 to 1.
Field Bet:
Betting on one roll that next number up will be a 2, 3, 4, 9,
10,
11, or
12. Pays even money, except 2 or 12 that pays
2
to 1.
.
Free Odds Bet:
Betting additionally on Pass Line, Don’t Pass Line, Come and Don’t Come
wagers
paid at true odds. Known as ‘wagering behind’, making this bet can
decrease the
casino edge.
Craps Terms:
H - I
Hardways Bet:
Betting that numbers 4, 6, 8 and 10 will be rolled as pairs—2X2, 2X3,
2X4 and
2X5 respectively before a 7 or your number rolled not as a pair.
Hop Bet: Betting
that a specific combination will appear on the next roll.
Hopping Hardways Ex.: 2-2, 3-3, 4-4, and 5-5. Pays 30
to 1.
Horn Bet: Betting
that the four number combinations of
2,
3, 11 and 12 are rolled.
Inside Numbers Bet:
Place betting on 5, 6, 8, and 9.
Insurance Bet: At
least two bets to insure a win one or other.
Craps Terms:
L
Lay Bet: Betting
that a roll of 7 appears before the number you are placing comes up,
e.g.,
4, 5, 6, 8, 9, or 10. The player lays more than the
correct odds, allowing a casino advantage of
3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8.
Lay
Bet is
the opposite of
Buy Bets.
Lay Odds: Betting
additional odds after a point established for a win if the original
Don't Pass
bet wins.
Layout: Craps
table design on the felt table displaying the various betting options
available.
Line Bet: Betting
on the Pass Line or Don’t Pass Line placed before the Come Out roll.
Craps Terms:
M - N
Miss: rolling a
seven after the point has been established. Alternate terms: seven out
or miss
out.
Natural: Tossing
a 7 or 11 on the Come Out roll.
Numbers:
refers
to numbers, 4, 5, 6, 8, 9, and 10.
Craps Terms: O
Odds Bets: After
the Come Out roll, an additional bet on, Come, Don't Come, Place, and
Don't
Place bets. At 2X odds, you bet $20 to win $40.
Odds Off: Come
odds bets are ‘off’ during the Come Out roll, unless requested to be
‘working’.
Players can request Odds Off for the next roll of the dice.
One Roll Bets:
Betting on the next roll only. Examples: Any Craps, Horn and Field
wagers.
Outside Numbers: Place
numbers: 4, 5, 9, and 10.
Craps Terms: P
Parlay: Keep
those winnings in play.
Pass Line Bet:
Betting made before Come Out roll that a 7 or 11 will be
thrown.
Pays even
money. 2, 3 or 12 on the same roll will lose.
Place Bet: Betting
on numbers 4, 5, 6, 8, 9, or 10 or combinations that your pick will
repeat
before a 7 is rolled.
Place
Numbers: 4,
5, 6, 8, 9, or 10. If rolled on the Come Out, that number then becomes
the
point number.
Proposition Bet:
Wagers made in the center of the craps table.
Puck: Also known
as a Disk—white on one side and black on the opposite side. Showing
white indicates a Come Out roll has taken place and
point is established.
Conversely, if you notice the puck with the black side OFF
in the Don’t Come area, the next roll is a Come Out.
Put Bet: Player
selects a point number with a put bet after the Come Out roll. The
downside is
that sevens and elevens mean a losing bet.
Craps Terms: R
Rails:
Area
surrounding the craps table where players hold their chips.
Rhythmic Rollers:
Players who have learned to ‘grip’ the dice to determine the outcome of
a roll.
This is a craps strategy that is growing in popularity.
Right Bettor:
Craps player who bets Pass and Come to win.
Roll: is either a
single roll of the dice or a set of dice rolls until the shooter sevens
out.
Craps Terms: S
Seven Out: Rolling
a seven after the point has been established. Alternate terms: miss or
miss
out.
Shoot: Series of
dice rolls until the shooter sevens out.
Shooter:
Craps
player who rolls the dice.
Single
Odds:
Betting odds for the same amount of money as the original Pass or Come
bet.
Craps Terms:
T - W
Take the Odds:
Added bet on Come, Don’t Come, Place and Don’t Place after Come Out
Roll. The
low casino advantage for odds bet Pass/Don’t Pass at 1X are .85% and
.68% respectively.
While 2X, Pass/Don’t Pass are
further reduced to .61% and .45%.
Taken
Down: Bet
returned to player, as per their request to have bet removed.
Two Ways: Player
uses this term when betting for the dealer and for his/her own bet.
Usually a hardways or proposition bet where a $10 two ways
bet divides as $5 for the dealer and $5 for the player.
Whirl Bet: Betting
that the next toss is 2, 3, 7, 11 or 12. Wagers are in multiples of 5
and each unit=one number. For $5 bet=$1 on numbers 2, 3, 7
and
$2 on 11 or 12. Also
known as a World Bet.
Wrong Bettor:
Craps player who bets Don’t Pass and Don’t Come to win.
Craps Lingo
Ace-Deuce:
Wagering
that the next roll will total 3.
Aces:
Wagering
that the next roll will total 2.
After
Five, the
Field's Alive: Wagering that the next roll will total 5.
All the Spots We Got:
Wagering that the next roll will total 12.
Back
Line Skinner:
Wagering that the next roll will be a 7.
Big
Red: Placing
a bet on Any Seven.
Bones: Dice or
Die.
Boxcars: Number
12 or wagering that the next roll will be 12.
Buffalo:
Placing a wager on each of Hardways and Any Seven.
Center Field:
Betting that the next roll will total 9.
Cold
Dice: This
craps table has gone cold and the dice ain’t passing.
Also
Cold Table.
Dept. of the
Interior: Craps player makes an inside bet.
Die in the Wood, Roll
No Good: Whoa, that dice has hit a player’s chip rack.
Double Saw on
Boxcars: Wagering that the next roll will total 12.
EasyWay: Numbers
4, 6, 8 or 10 rolled that are not pairs. Opposite of Hardways.
End of the Race:
Betting that the next roll will total 7.
Eighter
from Decatur:
Betting that the next roll will total 8.
Front
Line: Pass
Line.
Front Line Winner:
Wagering that the next roll will be a 7.
Hot
Hand: Shooter
is hot—connecting with points and numbers.
Hot
Roll: Another
term for a hot shooter.
Hot Table: Action
at this table is red hot.
Jimmie
Hick: Number
6.
Line Away: Wagering
that the next roll will be a 7.
Little
Joe from Kokomo: Wagering that the next roll will be a
4.
Long and Strong:
Got to hit that backboard if you want it to count.
Midnight: Number 12 or
wagering that the next roll will
be a 12.
Nina from Pasadena: Betting that the next roll will total
9.
Outstanding in Your
Field: Wagering that the next roll will total12.
Pair of Aces in the Wrong
Places: Number 2.
Quarters:
$25
chips.
Six Ace: Wagering
that the next roll will be a 7.
Six Five, no Jive: Wagering
that the next roll will total 11.
Snake
Eyes: The
number 2 or wagering that the next roll will be a 2.
Square Pair:
Wagering that the next roll will be a Hard 8 (4+4).
Two Aces: Number
2.
Up Pops the Devil: Wagering
that the next roll will be a 7.
Winner
on the Dark
Side: Wagering that the next roll will be a 3.
Yo:
Number 11.
Yo Eleven:
Wagering that the next roll will total 11.
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