Rummy Versions: 7 Games
This lesson adds to your skill games
education with 7 rummy versions to include rules, exceptions plus
dealing and scoring for each game.
The 7 rummy versions are:
Contract Rummy, 500 Rum or Pinochle, Double Rummy, Knock, Continental,
Kalookie and Pan or Panguingue.
Rummy has been one of the most
popular card games around the world for a long time and a major reason
for this is the fact that rummy can easily be modified so that local
players in various societies enjoy the game to their liking.
They can modify the wagers, the number of players, deals and
combinations.
Here are the 7 accepted versions of
Rummy that are enjoyed worldwide
and online.
Contract Rummy:
Contract
rummy is perhaps one of the most played rummy games of all 7 rummy
versions in this lesson. Though there are minor differences as to how
it is played around the world, the basic rule is the same everywhere –
a series of about five to seven hands are dealt out and each different
hand has its own set of rules that determine how a player can go out
and how one wins the points. This is the reason that the game is called
Contract Rummy.
For example, a deal might require a player to have
one set and one run before he/she can go out. Another might require two
sequences or two sets, etc.
Contract Rummy can be played by three to eight players and the number
of decks used depends accordingly.
If 3-4 players are playing, two decks plus a joker (105 cards in all)
and for 5+ players, 3 decks and 2 jokers, etc.
Apart from this, most other aspects of the game are similar to standard
rummy.
500 RUM or Pinochle:
500
Rum is an enormously popular rummy game with the main distinction being
that when two players are playing, each gets 13 cards (unlike the 10
cards that are dealt in standard rummy). The game is usually played by 2-8 players.
Highlights:
Points are counts for melded combinations and deducted for the players
deadwood.
Whosoever reaches 500 points wins the game.
Most
of the other rules including dealing and scoring are similar to
standard rummy whereby one can go down by melding, laying off or
discarding one’s cards.
Double Rummy Version
Double Rummy comes with its own set of exceptions that make the game
unique.
The deck for this rummy version utilizes 106 cards where two of the
four jokers are removed from the deck.
Dealing
and Scoring: regardless of the number of players playing, most house
rules have fixed the number of cards to be dealt at 10. Scoring is same
as standard rummy except the value of an ace which is 11 and a joker
which is equal to 15 points.
Forming melds: A matched combination
can be structured from three or four cards of the same rank. Again,
players are free to use the joker in any meld as they are wild.
Laying
off: if a player wants to lay off their cards, a meld containing a
joker is treated only when the joker is not present in the middle of
the combination. It may only be moved when it is present on the end of
a meld. For example, KQJoker or Joker789.
Additionally, a joker can be moved only once.
Knock Rummy Version
Knock
rummy is popularly known as Poker Rum because the game is best played
by two to five players. When four players are playing, a single deck is
used. However, with five or more players, a double deck is used.
Dealing
and Scoring: the number of cards each player receives in knock rummy
depends on players – two players=10 cards each; when three or four
players play=seven cards and when five or more players are present=six
cards a player.
An ace is one point, face cards are 10 points apiece and other numbered
cards are counted according to their pip value.
The scoring is slightly different too – the player with the lowest
points is actually the winner unlike other rummy games.
He/she wins points worth total difference in points of other players.
If a player goes rummy, he wins another 25 points.
In
addition, if another players ties with the knocker, then the other
player wins and if the knocker does not have the lowest count, he/she
has to pay the price of 10 points in addition to the difference in the
counts of other players.
Therefore, knocking must be done very carefully within this game.
Playing
Knock Rummy Version: the game is quite simple much like the standard
game, the first player has to draw from the stockpile or take the up
card and then discard to keep the total count even. However, one cannot
form melds or lay off cards on other melds.
One may end the hand
by knocking before they can discard and then the knocker displays his
melds and unmatched cards. Others follow and the hand thus ends.
Continental Rummy Version:
The
reason for the popularity of Continental Rummy is that the game can be
enjoyed by a large group of players – from 2 to 12 players. The
quantity of decks used depends on the number of players divided by two.
Therefore, 3 to 4 players use two decks; 5-6 players use three decks,
etc. Each is the usual 52-card deck to include one joker per deck.
Dealing
and Scoring: Each player is dealt 15 cards in sets of threes and the
objective of winning is to form sets and runs from all cards. An
exception for this game is that only sequences are counted in
Continental Rummy and not matched sets.
The player who goes down
first with the least points is the winner and he takes a point from
each player for the game, two points for each joker and another point
for a deuce. Some house rules advocate bonus points for players who go
out without drawing a single card or who have all the cards of the same
suit.
Kalookie Rummy Version:
This rummy version,
also known as Kaluki or Kalooki can be played by two to four players.
Essentially, the Kalookie rummy has almost all the rules of standard
Rummy but a few important exceptions make this variation refreshingly
different.
The Deck: two 52-card decks are pooled together with four additional
jokers to make a total of 108 cards.
Dealing
and Scoring: Each person is dealt out 15 cards if four players are
playing. With five players, 13 cards are dealt out each and with six,
11 cards.
Scoring: each numbered card has the same points as the
pip number (five of spades is worth five points); an ace is worth 15
points and each face card has 10 points. A joker when used in a set or
run has the same points as the card it stands for and if a joker
remains in a hand, it equals 25 points.
Main exceptions come out
regarding the first meld – it must be equal to 51 points or more before
a player can lay off or discard it.
Also, a player cannot do this unless he or she has made their first
combination.
Online Kalookie versions available at Rummy Royal:
Kalooki 51
Kalooki (also Kaluki or Kalookie) is a Rummy game available online that
combines the use of wild cards - Jokers.
The Jokers spice up the game, providing players with many opportunities
to apply the skill one has acquired.
For this card game, the melds in one's hand must reach a total count of
51 or more in order for them to lay down melds.
The
winner is the first player to dispose of all the cards in his hand at
once, called Hunt, or the first player to dispose of all the cards in
his hand by gradually melding and building, called Going Out.
Kalooki 40
This British version of Kalooki 51 (also Kaluki or Kalookie) is a Rummy
game that also combines the use of wild cards - Jokers.
With
this version, the melds in one's hand must reach a total count of 40 or
more in order for them to lay down melds for the first time. Another
exciting rule makes it impossible to pick up cards from the discard
pile without laying down one or more melds.
Panguingue (Pan)
Panguingue
was a popular game in the 1800s and still remains as such in certain
places around the world. The game is unique when compared to the other
rummy versions.
Highlights:
Eight 40-card decks are used by
removing the 8s, 9s and 10s. Each player receives 10 cards and before a
game starts, each has to decide whether he/she will play the hand or
not.
If not, he/she pays a small penalty that eventually goes to the winner.
The goal of the game is to meld all 10 cards including the final drawn
card in melds by making sets or sequences.
A drawn card must be melded or discarded – it cannot remain in a
player’s hand.
Some melds are called conditions that determine extra points for the
player. These depend on the house rules decided beforehand.
The game is usually played by large groups and up to 15 can play at a
time, though it is best enjoyed in groups of 6-8 players.
gamerisms
offers a rummy game versions,
terms-glossary and quiz
You can continue your rummy education with these lessons:
Classic
Rummy Versions
Gin
Rummy and Oklahoma Gin
Learn
Canasta
Return
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Gambling
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