Learn Canasta
This
Learn Skill Games lesson, Learn
Canasta will teach the basics of this skill game that is related to the
rummy family.
A classic card game originating in Uruguay in the 1940s, Canasta,
meaning ‘basket’ has had many followers over its history.
During
the 1950s, Canasta was the most played card game within the Rummy
family. However, many players find classic canasta more intricate than
other Rummy games thus preferring to learn Canasta variations such as
Samba, Bolivia and Burraco among others.
This learn Canasta lesson has been simplified to be easily understood
as with other Rummy games.
Learn Canasta Rules
Canasta
is best played with four people who play in partnerships of two though
2-6 players can also play. Two decks with four jokers are used that are
shuffled together to form a 108 card game deck.
Note that jokers and twos or ‘deuces’ are played as wild cards while
the threes are referred to as special cards.
Learn Canasta Dealing
All
the players pick a card and the one with the highest card deals first.
The dealer cuts the pack and starts dealing clockwise with the cards
face down. Each player receives a total of eleven cards if four players
are playing, if three=13 cards and for two=15 cards.
The next card
is placed on the table face up to begin the discard pile while the
remaining cards form the stockpile. If the up card is a wildcard,
another card is placed on it until a non-wild card appears.
Other
players must also lay out all their red threes before them face up and
pick cards from the stockpile to replace them. More about threes or
Treys later.
As a standard, all the subsequent cards that
are discarded during the game are placed face up on top of the upcard
so that no other discards are visible.
Goal of Canasta
The
basic goal of winning in Canasta is simple--you have to achieve the
highest number of points by melding your cards. This is where the game
differs from most other rummy games wherein going out early or
discarding the end card is of higher importance.
Learn Canasta Rules
The
player sitting on the dealer’s left begins the game by drawing a card
from either the discard pile or the stockpile. After forming a meld if
possible, he/she has to then toss a card and the next player takes
his/her turn. However, this drawing action is subject to certain rules
that determine whether a player is allowed to draw or not.
Melding
is much the same as in standard Rummy. Combination of three or more
cards can be formed. You are only allowed to make a set (meld
consisting of cards of the same rank) and not runs (sequences such as a
2, 3, 4) that are considered invalid in Canasta. All melds must be
placed on the table during the game.
One partnership cannot have
more than one meld of the same rank. A meld comprising totally of wild
cards--jokers and deuce is also not allowed.
It must have at least two non-wild cards and a maximum of three wild
cards.
If
a player has placed a set on the table, he/she may add cards of the
same rank or jokers to the meld but cannot do so to the opponent’s
melds. Finally, all the melds of a partnership are placed before one of
the partners.
A meld consisting of 7 or more cards including a ‘base’ (four non-wild
cards) is referred to as a ‘Canasta’.
A pure canasta (all non-wild cards) receives a bonus of 500 points and
must be topped off with a red card.
A mixed canasta, with 1-3 wild cards, earns a partnership a 300 point
bonus and must be topped with a black card.
Scoring
In Canasta, scoring is done as follows:
joker=50 points, aces and deuces=20; K, Q, J, 10, 9, 8=10 each;
7, 6, 5, 4 and a black 3=5 points.
Additional points are scored as follows:
For a natural canasta=500 points; mixed canasta=300 points
A red three is worth 100 points and all red threes count 800 points.
100 points for going out and 100 for a concealed hand.
A
concealed hand is hand when a player melds all cards in one turn and
has at least one Canasta in that meld. He/she must not have made any
previous meld or added cards to their partner’s melds.
Learn Canasta: The Discard Pile
A player may pick a card from the discard pile to form a meld after
which he/she also has to:
Put the melded cards on the table and add the top card from the discard
pile to this to form melds.
Take
all the cards from the discard pile into his/her hand and form any
melds if possible from these cards and then discard one card from their
hand to indicate the turn has ended.
The discard is frozen for all
sides if it contains any wild card or a red three, which is placed at a
right angle to indicate. It is also frozen against a side before they
make their first meld.
A player may unfreeze the discard by taking
it. To take the pile, you must have two non-wild cards that can form a
meld with the upcard, or a wild card to meld the upcard or by melding
the upcard with an existing meld on the table.
Learn Canasta Strategies: Going Out
A
player can only go out by discarding the last card after they have
melded at least one canasta or if the last card is used to meld a
Canasta. There is a trick to keep in mind before going out--you should
only go out if both the partners have discarded all their cards or one
has and the other has a minimum number of cards.
Therefore,
strategically it can be profitable to continue play even if you can go
out. Additionally, you may take permission from the partner in a
partnership game before they go out and if they say ‘no’, you cannot go
out.
Stockpile runs out
If
the stockpile runs out of cards, play ends. In addition, if a red three
is drawn from the stockpile and if it is the last card, the red three
is put face up on the table and play ends there too.
If the last
card is not a red three, the game continues as long as a player is able
to form melds from the discarded cards and the pile is not frozen.
Additional Learn Canasta Strategies:
You should take note of the cards in the discard pile.
It
is useful to discard high singles in the early stages as the opponents
needs a certain number of points for the initial meld.
Do not freeze the pile if you have not melded, otherwise you might end
up wasting a wild card.
Ensure that you meld before the stockpile runs out.
Take
care before picking up the discard pile. Only do so if you are sure you
can form a Canasta or melds that enable you to go out.
gamerisms
offers an extensive rummy games glossary and quiz
You can continue your rummy education with these lessons:
Classic
Rummy Versions
Gin
Rummy and Oklahoma Gin
Rummy
Versions: 7 Games
Learn Canasta is followed by More Rummy Versions
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